Should i save the anvil of the void




















A race that refuses to leave a place in that situation is a race that signs its own death warrant. It's like choosing to live next to an active volcano. Or like choosing to live where earthquakes of severe proportions are regular and normal I can understand them not wanting to lose their home, but get down to basics of survival and things should go pretty darwinian. If the land is stripped of all that is needed for food do you stay and starve or move on?

It's a matter of survival. If they choose to stay when the risks are great then not much you can do. I don't see how enslaving people to be rock like killing machines and protectors is any kind of a good answer to that. It's like keeping werewolves to use in an army when you do win without them.

You don't need them to win. It might make things a bit easier to have these beasts or golems, but in the end, when the war is done and you can win without them - in fact, I'm pretty sure previous blights didn't have golemns and werewolves at their side what becomes of them?

They are still cursed or enslaved. I guess it boils down to your long view Do you want to see a better future after the blight? Or do you just want to make sure you win at any cost and damn how you leave things beyond that? In which case, you probably wouldn't care much about who you put on the throne at the landsmeet either. Are you a grey warden who only sees ending the blight as your duty, or do you see your duty as ending the blight and also not leaving ferelden in a crappy way when you are done, sacrificing souls to win when you can win without doing that.

There's a legitimacy to the "win at any cost" view. The Blight is an attempted apocalypse, and it's not quite so out there that this apocalypse might succeed. It turns out that you can win without doing anything evil, but the Warden can't really know that at the time. And at any rate, giving the dwarves new golems means they're less screwed between the Blights. As for preserving the Anvil with Bhelen in power, he provides her as many "volunteers" as she wants some of who can only be referred to by that word if it's placed in quotation marks but then eventually decides to insist that she acknowledge his authority over her.

This doesn't go well, and Branka's fortress apparently becomes a state unto itself. Though at least that's better than Harrowmont's outcome, where he insists that no further dwarven souls be used and then lets Branka raid the surface for non-dwarves, leading to Orzammar becoming a full-blown rogue state.

Persuade Caridin to Preserve the Anvil. And we can't convince Caridin to stop sitting on it. User mini profile. This is when we get into the whole debate of: a People can do whatever they like with their own bodies! Shadow of Light Dragon Status: Offline. By metatheurgist - Tue Mar 25, pm. To control the golems you need control rods. Otherwise, the next time you talk to her she'll confront you. It's possible to keep her without any persuasion or intimidation checks, but you can lose a lot of approval around User Info: Quazifuji.

Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Anvil of the Void? Answered Orzammar bug -Anvil of the void?

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Keep me logged in on this device. Details on how to gain support will be given on the appropriate sub quest pages. There are plenty of Orzammar denizens who will explain their opinions on the candidates. Walking around and talking to people will give you a general idea of what they are like.

However, for the short version:. As a side note, a Dwarf Noble Warden can restore their dwarven honor by siding with Bhelen; He will restore the Warden's status as a member of House Aeducan. Before a king is sitting on the throne, you can perform the Caged in Stone mini-quest see Codex: Quest-Related and look for the section on "Caged in Stone". This can be done anytime you have access to the throne room of the Royal Palace and the throne appears as something you can interact with you cannot complete this mini-quest once you are trapped in the Anvil of the Void location.

Neither candidate is initially willing to speak to the Warden in person. Instead, the Warden must deal with their lieutenants, each of whom will ask the Warden to complete a task in order to gain an audience with their corresponding candidate.

Both lieutenants can be found in the Orzammar Diamond Quarter. Completing this task will get you an audience with Bhelen, who will give you the second task.

You can also offer to find out why two of Harrowmont's warriors have pulled out of the Proving but this is not required. If Zevran is present during this conversation, he will have some choice words to say about Harrowmont. The Proving is located in the center of the Commons. There are two sidequests to accomplish while there:. Next, the Warden must win a series of combats in the Proving. You can choose to fight with a partner in the initial battle; the final challenge will include the full party or the two dwarves mentioned above.

After completing the Proving, head back to Tapster's and speak with Dulin. Completing this task will get you an audience with Harrowmont, who will give you the second task.

To do this, the Warden must acquire a bone key. There are a few ways to do this. Upon exiting the Diamond Quarter, in the western side of the Commons, the Warden will see some Carta members led by Roggar accosting a shop merchant named Figor. Upon entering the shop , the Warden can either intimidate the Carta away, fight them or pay them 10 for protection. The Warden can pay the money, refuse or intimidate Roggar this requires two points in Coercion.

A Warden of Dwarf Commoner Origin requires no points in Coercion, as the intimidation will cause Roggar to recognize them which will be enough to make him and his men flee while warning them that Jarvia is looking for them, in order to exact revenge for Beraht 's death. Failing the intimidation or choosing to refuse to pay will cause the thugs to attack and be killed.

This however will cause Figor to permanently flee for fear of retaliation. He will not return, leaving his shop inaccessible for the rest of the game. Alternatively, paying for the extortion or successfully intimidating the thugs will provide access to Figor's shop.

Rogek is a smuggler in Dust Town, who is waiting for a surface traveler, and has "an investment opportunity for someone with a few connections above-ground. After persuasion with enough money, you will learn about using a special token to enter the Carta hideout.

Nadezda is a crippled former Carta member in Dust Town who will tell the Warden about the bone key. If you chose the Dwarven Commoner origin story, Leske will meet you instead of Nadezda, and he'll tell you to go to your old house. There will be some Carta members waiting there to initiate a fight. After beating the thugs, the Warden will acquire the key. Once inside, you will have to fight your way to Jarvia.

There are several groups with Carta assassins, elven mercenary casters, and Qunari mercenaries, as well as traps and other normal Origins combat situations. Once you get to the end, Jarvia will be waiting for you in a trapped room with lots of friends. If you chose the Dwarven Commoner origin story, Leske will also be there. There is no way to get him to side with you; you have to kill him along with Jarvia.

Once Jarvia and company have been dealt with, return to the appropriate candidate to receive the third task. Anvil of the Void is the next sub-quest. As though clearing out the Carta wasn't enough, the Warden must then complete a third task: to go into the Deep Roads and find the Paragon Branka.

Branka went into the Deep Roads a couple of years ago to look for a lost dwarven relic called the Anvil of the Void , a forge that was used to make golems. She is presumed dead, but because the other candidate is also looking, whoever the Warden is supporting will request she be found. After getting close enough to the Deep Roads entrance, Oghren will accost the Warden, explaining his involvement with Branka and asking to go to the Deep Roads with their party.

Choosing to put him in the Warden's party at this point is entirely optional, but adding him will get you some extra cut scenes during this quest. Completing this quest involves battling through several locations in the Roads, in the following order:. Answered Anvil of the void spirits? Answered How do I solve anvil of the void spoilers? Answered Where do i rogek after I completed the anvil of the void area?

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